![]() Do keep in mind, that they will have a 24-hour window to plunder your stuff if you're not careful to pick them up. In this state, and it is proven already, all your building's productions are 'paused' and you can laugh at the attacker when they try to find something to plunder and they couldn't. You simply remove the roads from around your town hall to the point your buildings will have a link icon above them requesting that a road needs to be created. If the first method fails because your attacker is able to break through your defenses, then this method requires careful planning with routing and resources used. The attacker, though, loses units for the fight. You don't lose units on the fight for defense. It's best to get a balance of close (fast/light melee/heavy melee) and far (long/short) ranged units that will optimally win you on your defense and keep the attacker at bay (24 hours) by them losing or retreating from the fight. Read on which method will suit your needs/time:Ĭreate your troops and station all on the defense team. After so much testing of theories and actually putting them into practice, I have decided to put together a little guide for those who are playing the game for the first time. ![]()
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